Mirror

Mirrors curves and surfaces in a 3D scene.

 

How to use

1. Click the Mirror icon or choose the Tools > Transform > Mirror menu command.

 

2. While the views display the mirror plane, the program console prompts Pick objects to mirror.

 

3. Pick the items you want to be mirrored. Press the Spacebar to end items picking.

 

4. The program console prompts Mirror along (X, Y, Z, Vertical, Horizontal).

 

5. At this point you can define position and orientation of the mirror plane using one of the following methods:

a) Click the Normal Start Point hotSpot of the mirror plane and interactively define the distance from the selected item and the orientation. If you do not want to modify the distance, but rather the orientation, just click and drag the Normal End Point hotSpot.

You can use the Win / Mac shortcut to skip the console prompts.

b) Specify in the console the axis (X, Y, or Z) or the direction (V for vertical, H for Horizontal) along which the mirroring will be performed. Press Enter to confirm. V and H are referred to the active view.

 

Movement of Normal Start Point and Normal End Point hotSpots can be constrained along one axis only by enabling one of the following icons in the Application toolbar:

To move along the X-axis only (shortcut is the X key).

To move along the Y-axis only (shortcut is the Y key).

To move along the Z-axis only (shortcut is the Z key).

 

To constrain movement of the hotSpots along XY, XZ, or YZ axes, just select two of the above icons at a time. Leave all three icons selected if you want to have complete freedom to move in any direction.

 

Note: By default, the Normal Start Point coincides with the origin of the selected item's local axes.

 

Options

 

Remove

To remove one or more mirrored items obtained with the same mirror action.

Views / Modeling Tool panel. Select the mirrored item by either picking it with the mouse or through the browser. Choose the item you want to remove from the list displayed in the Object section of the Modeling Tool panel. Press the Remove button.

 

Insert

To add new items after a mirror action has been performed.

Views / Modeling Tool panel. Switch the Insert check button on and pick the items you want to mirror. Press Spacebar to end.

 

Mirror along

To modify the mirror axis and, consequently, the orientation of the mirror plane.

Views. Select the Edit mode. Click the Normal Start Point hotSpot of the mirror plane and interactively define the distance from the selected item and the orientation. If you do not want to modify the distance but only the orientation, just click and drag the Normal End Point hotSpot.

Modeling Tool panel. Switch the chosen radio button on. You can specify the axis (X, Y, Z) or the direction (H for horizontal, V for vertical) along which the mirroring will be performed. V and H are referred to the active view.

 

Normal Start Point

Normal End Point

To modify XYZ coordinates of the normal start and end points, hence allowing you to determine a custom vector that defines position and orientation of the mirror plane.

Modeling Tool panel. Type the values in the XYZ data fields and confirm them by pressing Enter.